Designers : Pantelis Bouboulis et Sotirios Tsantilas
Number of players : 1 to 5
Playing time : 45 - 120'
Suggested age : 14 and up
What is it ?

Axia. A land with a glorious past, a most uncertain present, and an even more unpredictable future.

Member of the Economic Union, Axia is in Crisis - economic, social, and political: the longest-running recession in its modern history, the highest inequality in years, and a political system teetering on the brink of collapse.
Fortunately, there may yet be some hope. Capable and enthusiastic new entrepreneurs,having identified that in a crisis there is also opportunity, decide to invest in Axia .

Aim of the game

The goal of Crisis is to survive, and even thrive, in business while everything else is collapsing around.
The players must make hard decisions in a very unforgiving economic climate, which is made worse by the government's obligation to meet the goals of the Austerity Plan imposed by the Economic Union. If they collectively do so, then the economic situation improves. If they fail, then it deteriorates, with serious consequences.
In this game, the winner is the entrepreneur who can outlast the crisis while besting their rivals, seizing victory by any means necessary !

And what does it look like ?