
Not Alone Sanctuary
Author : Ghislain Masson
Number of players : 2 - 7
Game duration : 30 - 60'
Recommended age : 10 +
What is it?
Captain Pike’s Log, astronomical year 2436.
Day 1: The Zaroff is damaged beyond repair. We’ve set up shelter inside a cave near the
wreck. Minerva has installed and activated a beacon on one of the nearby beaches.
Day 2: We took the rover and went out to do some recon. This planet is giving me the
creeps… I constantly feel like we’re being watched.
Day 4: I’m sure of it now, we’re not alone out here! Something attacked us in the jungle we couldn’t quite make out what it was. I saw Ghislain disappear with my own eyes, as
if the planet itself had assimilated him.
Day 6: We picked up a nearby distress signal. I sent out Murphy and Lucio to find its point of origin. Last night, they returned with other crash survivors. Finally, some good news!
Day 8: This afternoon, the recon team discovered a swamp. Kelly reports having noticed a city in the distance. I can’t believe it! Tomorrow, John and I will explore the area. Mister Powell insists on coming with us.
Day 9: Sanctuary is an incredible flying fortress! I met with their leader yesterday, who
told me about their remarkable history... It seems they’re the descendants of a colony
that was sent here by the Corporation over a century ago.
Day 13: Help still hasn’t arrived and the creature’s attacks are becoming increasingly
violent. We’ve decided to join forces with the settlers to fortify Sanctuary.
What's new
SANCTUARY introduces new elements such as Evolution cards and Avatar cards, which grant the Creature and the Hunted special abilities, as well as the new Sanctuary board which offers the Hunted a new path to victory.
EXPLORATION IS AN EXPANSION FOR THE GAME NOT ALONE AND REQUIRES THE BASIC GAME.
Special Rule for the “Mists” Promotional Card
- To form the Mists deck, take one copy of each Location card you own (whether from the base game, an expansion, or a promotional pack) that is not among the 10 locations chosen to form the planet during your game.
- When you can resolve “the Mists” (i.e., you are on that location and no effect prevents you from activating its ability), draw a card at random from the “the Mists” deck and apply its ability.
- You are always considered to be on location 9, “the Mists,” regardless of which location you drew.
What does it look like ?

