Designer : Ghislain Masson
Number of players: 2-7
Playing time: 30-45′
Suggested age : 10 and up
It is the 25th century and it has already been a long while since humanity set off for the stars. Humans have travelled to the edges of the galaxy, yet they have never encountered other intelligent lifeforms.
While searching through the central archives of old Earth, you discover that a planet named Artemia has been removed from official maps and that no other data is available. Intrigued, you set up an expedition.
Initial readings from Artemia’s surface reveal that it is a class M planet: hospitable to human life and home to rich and varied fauna and flora. As you enter the planet’s atmosphere, a strong magnetic field disrupts your ship’s on-board computers. After sending out an SOS, the captain orders an evacuation of the ship before the inevitable crash.
Safe and sound, you begin to explore your surroundings when you hear your captain crying out in agony. In the distance, you make out the silhouette of something observing you.
You are not alone…
Aim of the game
NOT ALONE is an asymmetrical game, with one player (the Creature) playing against the other players (the Shipwreck Survivors).
If you play as one of the Shipwreck Survivors, you explore Artemia using Place cards. Using your Survival cards, your aim is to avoid being hunted down by the Creature until help arrives.
If you play as the Creature, your aim is to hunt down the Shipwreck Survivors from space and assimilate them into the planet’s biomass. Using your Hunt cards and Artemia’s various flora and fauna, you repeatedly attack the Shipwreck Survivors in order to wear down their will and inescapably bind them to the planet.